﻿<?xml version="1.0" encoding="utf-8"?><Type Name="IComponentDesignerDebugService" FullName="System.ComponentModel.Design.IComponentDesignerDebugService"><TypeSignature Language="C#" Value="public interface IComponentDesignerDebugService" /><AssemblyInfo><AssemblyName>System.Design</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><Interfaces /><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides debugging services in a design-time environment.</para></summary></Docs><Members><Member MemberName="Assert"><MemberSignature Language="C#" Value="public void Assert (bool condition, string message);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="condition" Type="System.Boolean" /><Parameter Name="message" Type="System.String" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="M:System.ComponentModel.Design.IComponentDesignerDebugService.Assert(System.Boolean,System.String)" /> method enables a designer to assert on a condition inside a design-time environment.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Asserts on a condition inside a design-time environment.</para></summary><param name="condition"><attribution license="cc4" from="Microsoft" modified="false" />true to prevent <paramref name="message" /> from being displayed; otherwise, false.</param><param name="message"><attribution license="cc4" from="Microsoft" modified="false" />The message to display.</param></Docs></Member><Member MemberName="Fail"><MemberSignature Language="C#" Value="public void Fail (string message);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="message" Type="System.String" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="M:System.ComponentModel.Design.IComponentDesignerDebugService.Fail(System.String)" /> method enables a designer to log failure messages inside a design-time environment.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Logs a failure message inside a design-time environment.</para></summary><param name="message"><attribution license="cc4" from="Microsoft" modified="false" />The message to log.</param></Docs></Member><Member MemberName="IndentLevel"><MemberSignature Language="C#" Value="public int IndentLevel { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="P:System.ComponentModel.Design.IComponentDesignerDebugService.IndentLevel" /> property enables a designer to change the indent level for debug output.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets the indent level for debug output.</para></summary></Docs></Member><Member MemberName="Listeners"><MemberSignature Language="C#" Value="public System.Diagnostics.TraceListenerCollection Listeners { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Diagnostics.TraceListenerCollection</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="P:System.ComponentModel.Design.IComponentDesignerDebugService.Listeners" /> property enables objects to monitor design-time debugging output.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a collection of trace listeners for monitoring design-time debugging output.</para></summary></Docs></Member><Member MemberName="Trace"><MemberSignature Language="C#" Value="public void Trace (string message, string category);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="message" Type="System.String" /><Parameter Name="category" Type="System.String" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="M:System.ComponentModel.Design.IComponentDesignerDebugService.Trace(System.String,System.String)" /> method enables a designer to log debug messages inside a design-time environment.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Logs a debug message inside a design-time environment.</para></summary><param name="message"><attribution license="cc4" from="Microsoft" modified="false" />The message to log.</param><param name="category"><attribution license="cc4" from="Microsoft" modified="false" />The category of <paramref name="message" />.</param></Docs></Member></Members></Type>