generator       : Google spiregg
entry point     : main
source lang     : HLSL
source lang ver : 600
source file     : hlsl/binding_array.hlsl
shader stage    : PS


  Input variables: 1

    0:
      spirv id  : 23
      location  : (built-in) FragCoord
      type      : float4
      semantic  : SV_POSITION
      name      : 
      qualifier : 


  Output variables: 1

    0:
      spirv id  : 27
      location  : 0
      type      : float4
      semantic  : SV_TARGET
      name      : out.var.SV_TARGET
      qualifier : 


  Descriptor bindings: 2

    Binding 0.0
      spirv id : 7
      set      : 0
      binding  : 0
      type     : VK_DESCRIPTOR_TYPE_SAMPLER (SAMPLER)
      count    : 6
      array    : [6]
      accessed : true
      name     : MySampler (type.sampler)

    Binding 0.8
      spirv id : 13
      set      : 0
      binding  : 8
      type     : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (SRV)
      count    : 2
      array    : [2]
      accessed : true
      name     : MyTexture (type.2d.image)

