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FreeMat
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Section: OpenGL Models
Defines a set of lines that can be treated as a node. A GL Lines is defined by a vector consisting of the following elements:
[m1 x1 y1 z1 ... xn yn zn m2 x1 y1 z1 .... ]
i.e., a point count followed by that number of triplets. The usage of this function is
gllines(name,vector,color)
where name is the name of the lineset and vector is the aforementioned vector of points.