, including all inherited members.
| addMesh(IMesh *mesh) | irr::scene::SAnimatedMesh | [inline] |
| Box | irr::scene::SAnimatedMesh | |
| drop() const | irr::IReferenceCounted | [inline] |
| FramesPerSecond | irr::scene::SAnimatedMesh | |
| getAnimationSpeed() const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getBoundingBox() const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getFrameCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) | irr::scene::SAnimatedMesh | [inline, virtual] |
| getMeshBuffer(u32 nr) const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getMeshBuffer(const video::SMaterial &material) const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getMeshBufferCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getMeshType() const | irr::scene::SAnimatedMesh | [inline, virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| Meshes | irr::scene::SAnimatedMesh | |
| recalculateBoundingBox() | irr::scene::SAnimatedMesh | [inline] |
| SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | irr::scene::SAnimatedMesh | [inline] |
| setAnimationSpeed(f32 fps) | irr::scene::SAnimatedMesh | [inline, virtual] |
| setBoundingBox(const core::aabbox3df &box) | irr::scene::SAnimatedMesh | [inline, virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
| setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
| setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::SAnimatedMesh | [inline, virtual] |
| Type | irr::scene::SAnimatedMesh | |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
| ~SAnimatedMesh() | irr::scene::SAnimatedMesh | [inline, virtual] |